using System;
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using System.Collections.Generic;
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using System.Linq;
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using SqlSugar;
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using WMS.Entity.Context;
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using WMS.Entity.SysEntity;
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namespace WMS.BLL.Logic
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{
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/// <summary>
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/// 分配库位
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/// </summary>
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public class AllotLocation
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{
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/// <summary>
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/// 获取合适的库位
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/// </summary>
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/// <param name="houseNo">仓库号</param>
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/// <param name="areaNo">区域号(子母托盘区)</param>
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/// <param name="roadwayNo">巷道号(可空)</param>
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/// <returns></returns>
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public SysStorageLocat GetSuiTableLocate(string houseNo, string areaNo, string roadwayNo = "")
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{
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try
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{
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var db = DataContext.Db;
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// 1.先判断仓库(应对多仓库)、再判断是否指定巷道号
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var house = db.Queryable<SysWareHouse>().First(m => m.WareHouseNo == houseNo);
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if (house == null)
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{
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throw new Exception($"未查询到{houseNo}仓库信息");
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}
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//数据字典(获取字典中仓库类型)
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var dic = db.Queryable<SysDictionary>().First(m => m.Id.ToString() == house.Type);
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switch (dic.DictName)
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{
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//是否指定巷道
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case "立体库" when !string.IsNullOrWhiteSpace(roadwayNo):
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{
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var roadwayList = new List<SysStorageRoadway>();
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var roadway = db.Queryable<SysStorageRoadway>().First(m => m.RoadwayNo == roadwayNo);
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if (roadway == null)
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{
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throw new Exception($"未查询到{roadwayNo}巷道信息");
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}
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if (roadway.Status == "1")
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{
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throw new Exception($"{roadwayNo}巷道已停用");
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}
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roadwayList.Add(roadway);
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var locate = GetLocateByRoadways(roadwayList, areaNo);
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if (locate == null)
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{
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throw new Exception($"{roadwayNo}巷道没有合适的空储位");
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}
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return locate;
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}
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//立体库没有指定巷道(循环巷道根据优先级分配)
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case "立体库" when string.IsNullOrWhiteSpace(roadwayNo):
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{
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var roadwayList = db.Queryable<SysStorageRoadway>().Where(m => m.WareHouseNo == houseNo && m.Status == "0").OrderBy(m => new { m.Priority, m.RoadwayNo }).ToList();
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var locate = GetLocateByRoadways(roadwayList, areaNo);
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if (locate == null)
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{
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throw new Exception($"{houseNo}仓库已启用的巷道中没有合适的空储位");
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}
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return locate;
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}
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//没有仓库类型
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default:
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throw new Exception($"未查询到{houseNo}仓库类型信息,无法为其分配储位");
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}
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}
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catch (Exception e)
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{
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throw new Exception(e.Message);
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}
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}
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/// <summary>
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/// 获取合适空储位信息(根据巷道集合判断)
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/// </summary>
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/// <param name="roadways">巷道集合</param>
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/// <param name="areaNo">区域号(子母托盘区)</param>
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/// <returns></returns>
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private SysStorageLocat GetLocateByRoadways(List<SysStorageRoadway> roadways, string areaNo)
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{
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try
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{
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var db = DataContext.Db;
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#region 入库分配规则
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var funSet = db.Queryable<SysFunSetting>().First(m => m.IsDel == "0" && m.FunSetName == "储位分配上下" && m.IsEnable == "NO");
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var funSet2 = db.Queryable<SysFunSetting>().First(m => m.IsDel == "0" && m.FunSetName == "储位分配左右" && m.IsEnable == "NO");
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var funSet3 = db.Queryable<SysFunSetting>().First(m => m.IsDel == "0" && m.FunSetName == "储位跳巷分配" && m.IsEnable == "NO");
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var topOrBom = 1; // 储位分配上下 0 上 1 下
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var leftOrRight = 0; // 储位分配上下 0 左 1 右
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var laneAllot = 0; //储位跳巷分配 0:跳着分配(一个一个分配)1:巷道按照优先级分配,同优先级顺序分配(一个巷道满了再分配下一个的巷道储位)
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if (funSet != null)
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{
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switch (funSet.SetValue)
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{
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case "Top":
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topOrBom = 0;//立库储位分配由上往下分配
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break;
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case "Bottom":
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topOrBom = 1;//立库储位分配由下往上分配
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break;
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default:
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topOrBom = 1;// 默认:由下往上
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break;
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}
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}
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if (funSet2 != null)
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{
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switch (funSet2.SetValue)
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{
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case "Left":
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leftOrRight = 0;//立库储位分配由上往下分配
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break;
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case "Right":
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leftOrRight = 1;//立库储位分配由下往上分配
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break;
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default:
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leftOrRight = 1;// 默认:由下往上
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break;
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}
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}
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if (funSet3 != null)
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{
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switch (funSet3.SetValue)
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{
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case "JumpLaneAllot":
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laneAllot = 0;//立库储位分配 巷道同优先级巷道跳着分配(一个一个分配)
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break;
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case "RankLaneAllot":
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laneAllot = 1;//立库储位分配 巷道按照优先级分配,同优先级顺序分配(一个巷道满了再分配下一个的巷道储位)
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break;
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default:
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laneAllot = 1;// 默认 跳着分配
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break;
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}
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}
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#endregion
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#region MyRegion
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SysStorageLocat locate = null; // 储位信息
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List<SysRoadwayUseLog> log = null; //巷道最后一次使用记录
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if (laneAllot == 0)//跳巷道平均分配
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{
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//如果同级巷道有多条则查上次位置日志
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if (roadways.Count > 1)
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{
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log = db.Queryable<SysRoadwayUseLog>().OrderByDescending(l => l.Id).ToList();
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}
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//取各巷道所有排第一个合适位
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foreach (var l in roadways)
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{
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//如果上次是当前巷道则跳出
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if (log != null && l.RoadwayNo == log[0].RoadwayNo)
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{
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continue;
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}
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//如果上上次是当前巷道则跳出
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if (log != null && l.RoadwayNo == log[1].RoadwayNo)
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{
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continue;
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}
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//取当前巷最优位置
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locate = GetLocateByRoadway(l.RoadwayNo, topOrBom, leftOrRight, areaNo);
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//当前巷有位置则退出
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if (locate != null)
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{
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break;
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}
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}
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//如果跳巷道并且未找到合适空储位,则跳到最后一次使用的巷道查询
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if (locate == null)
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{
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if (log != null)
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{
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locate = GetLocateByRoadway(log[0].RoadwayNo, topOrBom, leftOrRight, areaNo);
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}
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}
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}
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else//按照巷道优先级分配
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{
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foreach (var item in roadways)
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{
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locate = GetLocateByRoadway(item.RoadwayNo, topOrBom, leftOrRight, areaNo);
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}
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}
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#endregion
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return locate;
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}
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catch (Exception e)
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{
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throw new Exception(e.Message);
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}
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}
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/// <summary>
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/// 取当前巷最优位置
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/// </summary>
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/// <param name="roadwayNo">巷道号</param>
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/// <param name="topOrBom">储位分配上下 0 上 1 下</param>
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/// <param name="leftOrRight">储位分配上下 0 左 1 右</param>
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/// <param name="areaNo">区域号(子母托盘区)</param>
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/// <returns></returns>
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private SysStorageLocat GetLocateByRoadway(string roadwayNo, int topOrBom, int leftOrRight, string areaNo)
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{
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var db = DataContext.Db;
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var str = "''";
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//查询该巷道并且标志为正常的的储位
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do
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{
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var sql = $@"select * from SysStorageLocat where IsDel = 0 and Flag = 0 and [Status] = 0 and RoadwayNo = '{roadwayNo}' and LocatNo not in({str}) ";
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sql += !string.IsNullOrWhiteSpace(areaNo) ? $"and AreaNo = '{areaNo}' " : "";
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sql += "order by ";
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sql += "Row , Depth desc, ";
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sql += topOrBom == 0 ? "Layer desc, " : "Layer, ";
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sql += leftOrRight == 0 ? "[Column]; " : "[Column] desc; ";
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var locateList = db.Ado.SqlQuery<SysStorageLocat>(sql);
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var data = locateList.FirstOrDefault();
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if (data != null)
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{
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var isOk = LocateIsOk(data);
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if (isOk)
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{
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return data;
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}
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else
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{
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if (str.Length > 0)
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{
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str += ",";
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}
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str += $"'{data.LocatNo}'";
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}
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}
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else
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{
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return null;
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}
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} while (true);
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}
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public bool LocateIsOk(SysStorageLocat model)
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{
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var db = DataContext.Db;
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if (model.Depth == "01")
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{
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//获取深度为2的储位信息
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var locate = db.Queryable<SysStorageLocat>().First(m =>
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m.IsDel == "0" && m.LocateGroup == model.LocateGroup && m.Depth == "02");
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//里面储位必须是有物品且必须是正常的
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if (locate.Status == "1" && locate.Flag == "0")
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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//获取深度为1的储位信息
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var locate = db.Queryable<SysStorageLocat>().First(m =>
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m.IsDel == "0" && m.LocateGroup == model.LocateGroup && m.Depth == "01");
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if (locate == null)
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{
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return true;
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}
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else
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{
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//前面储位状态为空且不能是损坏状态的
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if (locate.Status == "0" && locate.Flag != "2")
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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}
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}
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