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using AngleSharp.Dom;
using Furion.Logging;
using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WCS.Application.Entity;
using static Elastic.Clients.Elasticsearch.JoinField;
using static SKIT.FlurlHttpClient.Wechat.Api.Models.CustomServiceKfSessionGetWaitCaseResponse.Types;
 
namespace WCS.Application.Util;
 
public static class FourWayCarUtil
{
    private static readonly ISqlSugarClient _db = SqlSugarSetup.ITenant.GetConnectionScope(SqlSugarConst.MainConfigId);
 
    private static readonly WcsTaskService _taskService = App.GetService<WcsTaskService>();
 
    /// <summary>
    /// 完善小车下发节点、节点命令
    /// </summary>
    /// <param name="list">集合</param>
    /// <param name="moveType">移动类型 0:移动 1:移货 </param>
    /// <returns></returns>
    public static List<CarModel> GetCarPathUp(List<CarModel> list, int moveType)
    {
        if (list == null)
        {
            return null;
        }
        for (int i = 0; i < list.Count; i++)
        {
            if (i >= 0 && i < list.Count - 1)
            {
                if (list[i].X == list[i + 1].X)
                {
                    list[i].NodeCom = 2;
                }
                else if (list[i].Y == list[i + 1].Y)
                {
                    list[i].NodeCom = 3;
                }
 
            }
            if (i > 0 && i < list.Count - 1)
            {
                if (list[i].Make != list[i - 1].Make || list[i].Make != list[i + 1].Make)
                {
                    if (list[i].X != list[i - 1].X || list[i].X != list[i + 1].X)
                    {
                        list[i].IsSendPlc = true;
                    }
 
                    //list[i - 1].IsSendPlc = true;
 
                }
 
            }
            if (i == 0)
            {
                list[i].IsSendPlc = true;
                if (moveType == 0)
                {
                    if (list[i + 1] == null)
                    {
                        continue;
                    }
 
                }
                else
                {
                    list[i].NodeCom = 1;
                }
            }
            if (i == list.Count - 1)
            {
                list[i].IsSendPlc = true;
                if (moveType == 0)
                {
                    if (list[i].X == list[i - 1].X)
                    {
                        list[i].NodeCom = 2;
                    }
                    else if (list[i].Y == list[i - 1].Y)
                    {
                        list[i].NodeCom = 3;
                    }
                }
                else
                {
                    list[i].NodeCom = 4;
                }
            }
        }
        return list;
    }
 
    /// <summary>
    /// 获取小车移动的目标位置
    /// </summary>
    /// <param name="startLocation">起始位置</param>
    /// <param name="noPathStr">不能存放的储位字符串</param>
    /// <returns></returns>
    public static string GetCarEndLocation(string startLocation, string noPathStr)
    {
        if (string.IsNullOrEmpty(startLocation))
        {
            return null;
        }
 
        // 起始位置
        CarModel start = new CarModel()
        {
            X = int.Parse(startLocation.Substring(0, 2)),
            Y = int.Parse(startLocation.Substring(2, 2)),
            Z = int.Parse(startLocation.Substring(4, 2)),
            NodeCom = 0
        };
 
        // 获取储位表信息存储到集合里
        var layer = int.Parse(startLocation.Substring(4, 2));
 
        //  获取当前层储位信息
        var locationModels = _db.Queryable<WcsStorageLocat>()
            .Where(m => m.WareHouseNo == "W01" && m.Layer == layer && m.IsDelete == false)
        .ToList();
 
        #region MyRegion
 
        var list = locationModels.Where(m => !noPathStr.Contains(m.LocatNo)).OrderBy(m => Math.Abs(start.X - m.Row) + Math.Abs(start.Y - m.Column)).ToList();
        var locateStr = "";
        foreach (var item in list)
        {
            // 储位状态为损坏不可通行 储位状态为屏蔽为可通行不可存储托盘
            if (item.Flag == "2")
            {
                continue;
            }
            locateStr = item.LocatNo;
            break;
        }
        return locateStr;
        #endregion
    }
 
    /// <summary>
    /// 获取任务号
    /// </summary>
    /// <returns></returns>
    public static int GetTaskNo()
    {
        var list = _db.Queryable<WcsCarTasks>().ToList();
        var maxNo = list.Max(m => m.CarTaskNo);
 
        if (maxNo != null && maxNo > 0)
        {
            if (maxNo++ > 65535)
            {
                return 1;
            }
 
            return (int)maxNo++;
        }
        return 1;
 
    }
 
    /// <summary>
    /// 
    /// </summary>
    /// <param name="data">当前任务总路径</param>
    /// <param name="kXCarList">所有小车</param>
    /// <param name="assignCar">当前分配小车</param>
    /// <param name="waitTask">当前总任务</param>
    /// <param name="moveType">0去取货任务  1去放货</param>
    /// <returns></returns>
    public static bool AddCarTask(List<CarModel> data, List<CarInfo> kXCarList, CarInfo assignCar, WcsTask waitTask,int moveType)
    {
        #region 获取适合执行当前任务的小车 生成路径(需考虑小车阻阻挡)
        var preId1 = "";//前置任务Id
        var executionPath1 = "";//交互路径
        var executionPath2 = "";//交互路径
        var path = "";//所有路径
        var isOk = "1"; //是否完整路径  1完整 2 两条路径
        for (int i = 0; i < data.Count; i++)
        {
            //路径节点
            var pathXYZ = data[i].X.ToString().PadLeft(2, '0') + data[i].Y.ToString().PadLeft(2, '0') + data[i].Z.ToString().PadLeft(2, '0') + data[i].NodeCom.ToString();
            var pathXYZ2 = data[i].X.ToString().PadLeft(2, '0') + data[i].Y.ToString().PadLeft(2, '0') + data[i].Z.ToString().PadLeft(2, '0');
            path += pathXYZ + ";";
 
            //获取等待或正在执行的任务中包含当前节点的小车任务
            var taskList = _db.Queryable<WcsCarTasks>().Where(m => m.IsDelete == false && (m.Status == TaskStatusEnum.Wait || m.Status == TaskStatusEnum.Doing) && m.Path.Contains(pathXYZ2) && m.CarNo != assignCar.CarPlcIp).Select(m => m.Id).Distinct().ToList();
 
            foreach (var item in taskList)
            {
                //判断如果是完整路径 记录交互路径
                if (isOk == "1")
                {
                    if (i == 0)
                    {
                        continue;
                    }
                    var pathXYZQian = data[i - 1].X.ToString().PadLeft(2, '0') + data[i - 1].Y.ToString().PadLeft(2, '0') + data[i - 1].Z.ToString().PadLeft(2, '0')+ data[i - 1].NodeCom.ToString();
                    var pathXYZQian2 = data[i - 1].X.ToString().PadLeft(2, '0') + data[i - 1].Y.ToString().PadLeft(2, '0') + data[i - 1].Z.ToString().PadLeft(2, '0');
                    if (!executionPath1.Contains(pathXYZQian2))
                    {
                        executionPath1 += pathXYZQian + ";";
                    }
                    executionPath2 += pathXYZQian + ";";
                    
                }
                //判断添加前置任务Id
                if (!preId1.Contains(item + ""))
                {
                    preId1 += item + ";";
                }
 
                isOk = "2";
            }
 
            if (data[i].IsSendPlc)
            {
                if (isOk == "1")
                {
                    executionPath1 += pathXYZ + ";";
                }
                else
                {
                    executionPath2 += pathXYZ + ";";
                }
 
            }
 
        }
 
        #endregion
 
        #region 判断是否有空闲小车阻挡路径 3
        var preId3 = "";//前置任务Id
        foreach (var item in kXCarList)
        {
            if (item == assignCar)
            {
                continue;//排除当前分配任务的小车
            }
            //小车位置
            var carXYZ = item.X.ToString().PadLeft(2, '0') + item.Y.ToString().PadLeft(2, '0') + item.Z.ToString().PadLeft(2, '0');
            //分配的任务路径中 当前小车是否阻挡
            if (path.Contains(carXYZ))
            {
                //获取等待或正在执行的任务中包含当前节点的小车任务,不会有太多任务,同层有几个小车最多有几个任务
                var taskList3 = _db.Queryable<WcsCarTasks>().Where(m => m.IsDelete == false && (m.Status == TaskStatusEnum.Wait || m.Status == TaskStatusEnum.Doing)).ToList();
 
                var str3 = "";//所有已分配或执行的任务全路径之和
 
                foreach (var item2 in taskList3)
                {
                    str3 += item2.Path;
                }
                var endLocate3 = "";
                var executionPath3 = "";
                var path3 = "";
                var datas3 = new List<CarModel>();
                //查找目标位置
                while (endLocate3 == "" || datas3.Count == 0 || datas3 == null)
                {
                    endLocate3 = FourWayCarUtil.GetCarEndLocation(carXYZ, str3);
                    var data3 = FourWayCarUtil.GetCarPath(carXYZ, endLocate3, "0");
                    datas3 = FourWayCarUtil.GetCarPathUp(data3, 0);
                }
                foreach (var itemPath in datas3)
                {
                    var pathXYZ = itemPath.X.ToString().PadLeft(2, '0') + itemPath.Y.ToString().PadLeft(2, '0') + itemPath.Z.ToString().PadLeft(2, '0') + itemPath.NodeCom.ToString();
 
                    path3 += pathXYZ + ";";
                    if (itemPath.IsSendPlc)
                    {
                        executionPath3 += pathXYZ + ";";
                    }
                }
                WcsTask modTask = new WcsTask()
                {
                    TaskNo = _taskService.GetTaskCode(),
                    TaskType = TaskTypeEnum.Move,
                    Type = PLCTypeEnum.ShuttleCar,
                    StartLocate = carXYZ,
                    EndLocate = endLocate3,
                    PalletNo = "",
                    Status = TaskStatusEnum.Wait,
                    Levels = 999,
                    Origin = "WCS",
                    CarIp = item.CarPlcIp
                };
                _db.Insertable(modTask).ExecuteCommand();
                HubUtil.PublicTask(modTask.Adapt<WcsTaskOutput>());
                //移动小车
                var carTaskYC = new WcsCarTasks()
                {
                    TaskNo = modTask.TaskNo,
                    PreId = "",
                    ExecutionPath = executionPath3,
                    Path = path3,
                    CarNo = item.CarPlcIp,
                    Status = TaskStatusEnum.Wait
                };
                var idLong = _db.Insertable(carTaskYC).ExecuteReturnSnowflakeId();
                preId3 += idLong + ";";
            }
        }
 
        #endregion
 
        #region 判断现有任务中最终节点是否在当前分配路径中,如有 添加移走小车任务并加入前置任务 4
 
        //获取等待或正在执行的任务中包含当前节点的小车任务,不会有太多任务,同层有几个小车最多有几个任务
        var taskListTask4 = _db.Queryable<WcsCarTasks>().Where(m => m.IsDelete == false && (m.Status == TaskStatusEnum.Wait || m.Status == TaskStatusEnum.Doing) && m.CarNo!=assignCar.CarPlcIp).GroupBy(m=>m.TaskNo).Select(m=>m.TaskNo).ToList();
        var taskList4 = _db.Queryable<WcsCarTasks>().Where(m => m.IsDelete == false && (m.Status == TaskStatusEnum.Wait || m.Status == TaskStatusEnum.Doing) && m.CarNo != assignCar.CarPlcIp).ToList();
        var preId4 = "";//前置任务Id
        var str4 = "";//所有已分配或执行的任务全路径之和
 
        foreach (var item in taskList4)
        {
            str4 += item.Path;
        }
        //判断现有任务中最终节点是否在当前分配路径中,如有 添加移走小车任务并加入前置任务 
        foreach (var item in taskListTask4)
        {
            var lastTask = taskList4.Where(m =>  m.TaskNo == item ).OrderBy(m=>m.CreateTime).LastOrDefault();
            if (lastTask == null)
            {
                continue;
            }
            var lastPathList = lastTask.ExecutionPath.Split(';');
            //  a;b;c; 最后一个位是“”,所以lastPathList.Length - 2
            var lastPath = lastPathList[lastPathList.Length - 2];
            var lastPath2 = lastPath.Substring(0,6);
 
            //如果此此分配路径包含任务中最终节点路径,添加移走小车
            if (path.Contains(lastPath2))
            {
                
                var endLocate = "";
                var executionPath4 = "";
                var path4 = "";
                var datas4 = new List<CarModel>();
                //查找目标位置
                while (endLocate == "" || datas4.Count == 0 || datas4 == null)
                {
                    endLocate = FourWayCarUtil.GetCarEndLocation(lastPath, str4+path);
                    var data4 = FourWayCarUtil.GetCarPath(lastPath, endLocate);
                    datas4 = FourWayCarUtil.GetCarPathUp(data4, 0);
                }
                foreach (var itemPath in datas4)
                {
                    var pathXYZ = itemPath.X.ToString().PadLeft(2, '0') + itemPath.Y.ToString().PadLeft(2, '0') + itemPath.Z.ToString().PadLeft(2, '0') + itemPath.NodeCom.ToString();
 
                    path4 += pathXYZ + ";";
                    if (itemPath.IsSendPlc)
                    {
                        executionPath4 += pathXYZ + ";";
                    }
                }
                WcsTask modTask = new WcsTask()
                {
                    TaskNo = _taskService.GetTaskCode(),
                    TaskType = TaskTypeEnum.Move,
                    Type = PLCTypeEnum.ShuttleCar,
                    StartLocate = lastPath,
                    EndLocate = endLocate,
                    PalletNo = "",
                    Status = TaskStatusEnum.Wait,
                    Levels = 999,
                    Origin = "WCS",
                    CarIp = lastTask.CarNo
                };
                _db.Insertable(modTask).ExecuteCommand();
                HubUtil.PublicTask(modTask.Adapt<WcsTaskOutput>());
                //移动小车
                var carTaskYC = new WcsCarTasks()
                {
                    TaskNo = modTask.TaskNo,
                    PreId = "",
                    ExecutionPath = executionPath4,
                    Path = path4,
                    CarNo = lastTask.CarNo,
                    Status = TaskStatusEnum.Wait
                };
                var idLong = _db.Insertable(carTaskYC).ExecuteReturnSnowflakeId();
                preId4 += idLong + ";";
            }
        }
 
        #endregion
 
        #region 插入任务数据  改变任务状态
 
        // 插入四向车任务表
        var carTask1 = new WcsCarTasks()
        {
            TaskNo = waitTask.TaskNo,
            PreId = preId1 + preId3 + preId4,
            ExecutionPath = executionPath1,
            Path = path,
            CarNo = assignCar.CarPlcIp,
            Status = TaskStatusEnum.Wait
        };
        _db.Insertable(carTask1).ExecuteCommand();
        if (!string.IsNullOrWhiteSpace(executionPath1) && isOk == "2")
        {
            // 插入四向车任务表
            var carTask2 = new WcsCarTasks()
            {
                TaskNo = waitTask.TaskNo,
                PreId = "",
                ExecutionPath = executionPath2,
                Path = path,
                CarNo = assignCar.CarPlcIp,
                Status = TaskStatusEnum.Wait
            };
            _db.Insertable(carTask2).ExecuteCommand();
        }
        waitTask.CarIp = assignCar.CarPlcIp;
        if (moveType == 1)
        {
            // 改变总任务表状态
            waitTask.Status = TaskStatusEnum.Doing;
            waitTask.UpdateTime = DateTime.Now; 
        }
        _db.Updateable(waitTask).ExecuteCommand();
        HubUtil.PublicTask(waitTask.Adapt<WcsTaskOutput>());
 
        return true;
        #endregion
    }
 
 
    /// <summary>
    /// 获取小车路径
    /// </summary>
    /// <param name="startLocation">起始位置</param>
    /// <param name="endLocation">目标位置</param>
    /// <param name="isLoad">是否载货0:未载货  1:已载货</param>
    /// <returns></returns>
    public static List<CarModel> GetCarPath(string startLocation, string endLocation,  string isLoad = "0")
    {
        if (string.IsNullOrEmpty(startLocation) || string.IsNullOrEmpty(endLocation))
        {
            return null;
        }
 
        // 起始位置
        CarModel start = new CarModel()
        {
            X = int.Parse(startLocation.Substring(0, 2)),
            Y = int.Parse(startLocation.Substring(2, 2)),
            Z = int.Parse(startLocation.Substring(4, 2)),
            NodeCom = 0
        };
 
        // 目标位置
        CarModel end = new CarModel()
        {
            X = int.Parse(endLocation.Substring(0, 2)),
            Y = int.Parse(endLocation.Substring(2, 2)),
            Z = int.Parse(endLocation.Substring(4, 2)),
            NodeCom = 0
        };
 
        // 获取储位表信息存储到集合里
        var layer = int.Parse(startLocation.Substring(4, 2));
 
        //  获取当前层储位信息
        var locationModels = _db.Queryable<WcsStorageLocat>()
            .Where(m => m.WareHouseNo == "W01" && m.Layer == layer && m.IsDelete == false)
            .ToList();
 
        #region 使用算法计算小车路径
        try
        {
            // 定义开发列表存储路径节点
            var openSet = new SortedSet<(int fscore, CarModel pos)>();
            // 定义关闭节点字典
            var closeSet = new Dictionary<CarModel, CarModel>();
            // 定义上一位置与目标位置字典
            var cameFrom = new Dictionary<CarModel, CarModel>();
            // 定义上一位置与目标位置的实际距离字典
            var gScore = new Dictionary<CarModel, int>();
            // 定义上一位置与目标位置的预估距离字典
            var fScore = new Dictionary<CarModel, int>();
 
            // 存储最优距离,及起始节点
            openSet.Add((Heuristic(start, end), start));
            gScore[start] = 0;
            fScore[start] = Heuristic(start, end);
 
            // 循环查找路径
            while (openSet.Count > 0)
            {
                var current = openSet.Min.pos;
                openSet.Remove(openSet.Min);
 
                if (current.Equals(end))
                {
                    Log.Error("小车路径分配:" +ReconstructPath(cameFrom, current).ToString());
                    return ReconstructPath(cameFrom, current);
                }
 
                // 存储小车可运行的方向
                var validDirections = new List<CarModel>();
                var currentLocation = locationModels.FirstOrDefault(m => m.Row == current.X && m.Column == current.Y);
                if (currentLocation.Make == "0"|| currentLocation.Make == "2")
                {
                    // 主通道
                    validDirections.Add(new CarModel() { X = 1, Y = 0 }); // 右
                    validDirections.Add(new CarModel() { X = -1, Y = 0 }); // 左
                    validDirections.Add(new CarModel() { X = 0, Y = 1 }); // 下
                    validDirections.Add(new CarModel() { X = 0, Y = -1 }); // 上
                }
 
                if (currentLocation.Make == "1")
                {
                    // 子通道
                    // 先拆分出口
                    var outNode = currentLocation.AisleOne;
                    if (string.IsNullOrEmpty(outNode))
                    {
                        throw new Exception("当前位置没有维护出口!");
                    }
                    int outX = int.Parse(outNode.Substring(0, 2));
                    int outY = int.Parse(outNode.Substring(2, 2));
                    if (current.X == outX)
                    {
                        validDirections.Add(new CarModel() { X = 0, Y = 1 }); // 下
                        validDirections.Add(new CarModel() { X = 0, Y = -1 }); // 上
 
                    }
                    else
                    {
                        validDirections.Add(new CarModel() { X = 1, Y = 0 }); // 右
                        validDirections.Add(new CarModel() { X = -1, Y = 0 }); // 左
                    }
                }
 
                // 循环连接节点。
                bool isNextNode = false;
                foreach (var dir in validDirections)
                {
                    CarModel neighbor = new CarModel() { X = current.X + dir.X, Y = current.Y + dir.Y, Z = layer };
 
                    // 验证下一节点位置是否可通行并且判断是否被其他小车占用
 
 
                    // 判断下一节点是否关闭
                    if (closeSet.ContainsKey(neighbor))
                    {
                        closeSet[neighbor] = neighbor;
                    }
 
                    // 当前节点
                    var currentModel = locationModels.FirstOrDefault(it => it.Row == current.X && it.Column == current.Y);
                    // 下一节点
                    var locationModel = locationModels.FirstOrDefault(it => it.Row == neighbor.X && it.Column == neighbor.Y);
 
                    // 不存在此位置信息
                    if (locationModel == null)
                    {
                        closeSet[neighbor] = neighbor;
                        continue;
                    }
                    // 储位状态为损坏不可通行 储位状态为屏蔽为可通行不可存储托盘
                    if (locationModel.Flag == "2")
                    {
                        closeSet[neighbor] = neighbor;
                        continue;
                    }
                    // 判断下一节点上是否有托盘
                    if (!string.IsNullOrEmpty(locationModel.PalletNo))
                    {
                        // 判断小车是否载托盘盘
                        if (isLoad == "1")
                        {
                            closeSet[neighbor] = neighbor;
                            // 小车上载托盘不可通行跳过
                            continue;
                        }
                    }
                    // 优化项,验证下一节点是否被别的小车占用 liudl:在此添加优化代码
 
                    // 更新实际距离
                    int tentativeGScore = gScore[current] + 1;
                    // 判断位置是否已包含在路径内 且 是否更近节点
                    if (!gScore.ContainsKey(neighbor) || tentativeGScore < gScore[neighbor])
                    {
                        neighbor.IsSendPlc = false;
 
                        neighbor.Make = locationModel.Make;
                        current.Make = currentModel.Make;
                        
                        // 更新实际距离与预估距离
                        cameFrom[neighbor] = current;
                        gScore[neighbor] = tentativeGScore;
                        fScore[neighbor] = tentativeGScore + Heuristic(neighbor, end);
                        openSet.Add((fScore[neighbor], neighbor));
                        isNextNode = true;
                    }
                }
 
                if (!isNextNode)
                {
                    closeSet[current] = current;
                }
            }
            #endregion
        }
        catch (Exception)
        {
            throw;
        }
 
        return null;
    }
 
    /// <summary>
    /// 获取总任务表下发ID主键
    /// </summary>
    /// <returns></returns>
    public static int GetTaskId()
    {
        var list = _db.Queryable<WcsTask>().ToList();
        var maxNo = list.Max(m => m.TaskId);
 
        if (maxNo != null && maxNo > 0)
        {
            if (maxNo++ > 99999999)
            {
                return 1;
            }
 
            return (int)maxNo++;
        }
 
        return 1;
    }
 
    /// <summary>
    /// 计算曼哈顿距离
    /// </summary>
    /// <param name="start">起始位置</param>
    /// <param name="end">目标位置</param>
    /// <returns>位置距离</returns>
    private static int Heuristic(CarModel start, CarModel end)
    {
        return Math.Abs(start.X - end.X) + Math.Abs(start.Y - end.Y);
    }
 
    /// <summary>
    /// 重构完整路径
    /// </summary>
    /// <param name="cameFrom"></param>
    /// <param name="current"></param>
    /// <returns></returns>
    private static List<CarModel> ReconstructPath(Dictionary<CarModel, CarModel> cameFrom, CarModel current)
    {
        var path = new List<CarModel> { current };
        while (cameFrom.ContainsKey(current))
        {
            current = cameFrom[current];
            path.Insert(0, current);
        }
        return path;
    }
}
 
public class CarModel : IComparable<CarModel>
{
    /// <summary>
    /// 行=X
    /// </summary>
    public int X { get; set; }
 
    /// <summary>
    /// 列=Y
    /// </summary>
    public int Y { get; set; }
 
    /// <summary>
    /// 层=Z
    /// </summary>
    public int Z { get; set; }
 
    /// <summary>
    /// 节点命令 1:顶货  2:子通道运行  3:主通道运行  4:放货
    /// </summary>
    public int NodeCom { get; set; }
 
    /// <summary>
    /// 是否下发plc
    /// </summary>
    public bool IsSendPlc { get; set; }
 
    /// <summary>
    /// 0通道 1 储位
    /// </summary>
    public string Make { get; set; }
 
    public int CompareTo(CarModel other)
    {
        if (other == null)
            return 1;
 
        // 这里根据 X、Y、Z 坐标进行比较
        int result = X.CompareTo(other.X);
        if (result != 0)
            return result;
 
        result = Y.CompareTo(other.Y);
        if (result != 0)
            return result;
 
        return Z.CompareTo(other.Z);
    }
 
    // 重写 Equals 方法
    public override bool Equals(object obj)
    {
        if (obj == null || GetType() != obj.GetType())
            return false;
 
        CarModel other = (CarModel)obj;
        return X == other.X && Y == other.Y && Z == other.Z;
    }
 
    // 重写 GetHashCode 方法
    public override int GetHashCode()
    {
        return HashCode.Combine(X, Y, Z);
    }
}
 
public class CarInfo
{
    /// <summary>
    /// 小车IP
    /// </summary>
    public string CarPlcIp { get; set; }
 
    /// <summary>
    /// 顺序等级
    /// </summary>
    public int Level { get; set; }
 
    /// <summary>
    /// 行=X
    /// </summary>
    public int X { get; set; }
 
    /// <summary>
    /// 列=Y
    /// </summary>
    public int Y { get; set; }
 
    /// <summary>
    /// 层=Z
    /// </summary>
    public int Z { get; set; }
}