Administrator
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using Quartz;
using System;
using System.Collections.Generic;
using System.Text;
 
namespace Utility.Entity
{
    public class JobBriefInfoEntity
    {
        /// <summary>
        /// 任务组名
        /// </summary>
        public string GroupName { get; set; }
 
        /// <summary>
        /// 任务信息
        /// </summary>
        public List<JobBriefInfo> JobInfoList { get; set; } = new List<JobBriefInfo>();
    }
 
    public class JobBriefInfo
    {
        /// <summary>
        /// 任务名称
        /// </summary>
        public string Name { get; set; }
 
        /// <summary>
        /// 下次执行时间
        /// </summary>
        public DateTime? NextFireTime { get; set; }
 
        /// <summary>
        /// 上次执行时间
        /// </summary>
        public DateTime? PreviousFireTime { get; set; }
 
        /// <summary>
        /// 上次执行的异常信息
        /// </summary>
        public string LastErrMsg { get; set; }
 
        /// <summary>
        /// 任务状态
        /// </summary>
        public TriggerState TriggerState { get; set; }
 
        /// <summary>
        /// 显示状态
        /// </summary>
        public string DisplayState
        {
            get
            {
                var state = string.Empty;
                switch (TriggerState)
                {
                    case TriggerState.Normal:
                        state = "正常";
                        break;
                    case TriggerState.Paused:
                        state = "暂停";
                        break;
                    case TriggerState.Complete:
                        state = "完成";
                        break;
                    case TriggerState.Error:
                        state = "异常";
                        break;
                    case TriggerState.Blocked:
                        state = "阻塞";
                        break;
                    case TriggerState.None:
                        state = "不存在";
                        break;
                    default:
                        state = "未知";
                        break;
                }
                return state;
            }
        }
 
        /// <summary>
        /// 已经执行次数
        /// </summary>
        public long RunNumber { get; set; }
    }
}