| | |
| | | }); |
| | | return; |
| | | } |
| | | if($('#pickQty1').val() != "" && $('#pickQty1').val()>parseInt($('#pickQty').val())){ |
| | | if($('#pickQty1').val() != "" && $('#pickQty1').val()>parseFloat($('#pickQty').val())){ |
| | | layer.msg("拣货数量不能大于待拣数量!", { |
| | | icon: 2, |
| | | time: 2000 //2秒关闭(如果不配置,默认是3秒) |
| | |
| | | function reqPickScatter() { |
| | | canPickBox = false//回调 |
| | | if($('#pickQty1').val()!= "" && $('#pickQty1').val()!= undefined){ |
| | | var reg = /(^[1-9]([0-9]+)?(\.[0-9]{1,4})?$)|(^(0){1}$)|(^[0-9]\.[0-9]([0-9])?$)/; |
| | | console.log("111111111111111111"+$('#pickQty1').val()); |
| | | |
| | | var reg = /^[1-9]\d*(\.\d{1,4})?$|^0\.\d{1,4}[1-9]\d*$/; |
| | | |
| | | if (!reg.test($("#pickQty1").val())) { |
| | | layer.msg("数量必须大于0(可保留4位小数)", { |
| | | icon: 2, |
| | |
| | | time: 2000 //2秒关闭(如果不配置,默认是3秒) |
| | | }); return; |
| | | } |
| | | let pickedQty = parseInt($('#pickedQty2').val()) //已拣数量 |
| | | let pickQty = parseInt($('#pickQty2').val()) //拣货数量 |
| | | let pickedQty = parseFloat($('#pickedQty2').val()) //已拣数量 |
| | | let pickQty = parseFloat($('#pickQty2').val()) //拣货数量 |
| | | if (pickQty <= 0) { |
| | | layer.msg("拣货数量需大于0", { |
| | | icon: 2, |
| | |
| | | time: 2000 //2秒关闭(如果不配置,默认是3秒) |
| | | }); return; |
| | | } |
| | | let pickedQty = parseInt($('#pickedQty2').val()) //已拣数量 |
| | | let pickQty = parseInt($('#pickQty2').val()) //拣货数量 |
| | | let pickedQty = parseFloat($('#pickedQty2').val()) //已拣数量 |
| | | let pickQty = parseFloat($('#pickQty2').val()) //拣货数量 |
| | | if (pickQty <= 0) { |
| | | layer.msg("拣货数量需大于0", { |
| | | icon: 2, |
| | |
| | | function reqPickScatter2() { |
| | | canPickBox = false//回调 |
| | | if($('#pickQty2').val()!= "" && $('#pickQty2').val()!= undefined){ |
| | | var reg = /(^[1-9]([0-9]+)?(\.[0-9]{1,4})?$)|(^(0){1}$)|(^[0-9]\.[0-9]([0-9])?$)/; |
| | | var reg = /^[1-9]\d*(\.\d{1,4})?$|^0\.\d{1,4}[1-9]\d*$/; |
| | | if (!reg.test($("#pickQty2").val())) { |
| | | layer.msg("数量必须大于0(可保留4位小数)", { |
| | | icon: 2, |