| | |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | using System.Linq.Expressions; |
| | | using System.Reflection.Metadata; |
| | | using System.Text; |
| | | using System.Threading.Tasks; |
| | | using Model.ModelDto.SysDto; |
| | |
| | | StatusName = GetStatus(m.Status), |
| | | Flag = m.Flag, |
| | | FlagName = GetFlag(m.Flag), |
| | | Make = m.Make, |
| | | MakeName = m.Make == "0" ? "跑道" : m.Make == "1" ? "储位" : "", |
| | | Depth = m.Depth, |
| | | Row = m.Row, |
| | | Column = m.Column, |
| | |
| | | { |
| | | try |
| | | { |
| | | var bl = LocatRst.EditStorageLocat(model.Id,model.AreaNo, model.Status, model.Flag, model.Temperature, url, userId); |
| | | var bl = LocatRst.EditStorageLocat(model.Id, model.AreaNo, model.Status, model.Flag, model.Temperature, url, userId); |
| | | |
| | | return bl; |
| | | } |
| | |
| | | { |
| | | try |
| | | { |
| | | #region MyRegion |
| | | |
| | | //var q = 0; |
| | | ////R01 -01 -01 -02 |
| | | ////巷道–排-列-层 |
| | | //for (int r = index; r <= row; r++)//排 |
| | | //{ |
| | | // var r1 = "1"; |
| | | // if (r < 10) |
| | | // { |
| | | // r1 = "0" + r; |
| | | // } |
| | | // else |
| | | // { |
| | | // r1 = r.ToString(); |
| | | // } |
| | | // for (int l = 1; l <= layer; l++)//层 |
| | | // { |
| | | // var l1 = "1"; |
| | | // if (l < 10) |
| | | // { |
| | | // l1 = "0" + l; |
| | | // } |
| | | // else |
| | | // { |
| | | // l1 = l.ToString(); |
| | | // } |
| | | // for (int c = 1; c <= col; c++)//列 |
| | | // { |
| | | // var c1 = "1"; |
| | | // if (c < 10) |
| | | // { |
| | | // c1 = "0" + c; |
| | | // } |
| | | // else |
| | | // { |
| | | // c1 = c.ToString(); |
| | | // } |
| | | // var area = l <= 7 ? "A12" : "A11";//区域 |
| | | // for (int d = 1; d <= int.Parse(dept); d++) //深度 |
| | | // { |
| | | // var s = "0" + d;//深度 |
| | | // q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | // { |
| | | // LocatNo = r1 + c1 + l1 + s, |
| | | // WareHouseNo = houseNo, |
| | | // RoadwayNo = roadwayNo, |
| | | // AreaNo = areaNo, |
| | | // Status = "0", |
| | | // Flag = "0", |
| | | // Depth = s, |
| | | // Row = r, |
| | | // Column = c, |
| | | // Layer = l, |
| | | // CreateUser = userId |
| | | // }); |
| | | // } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | // } |
| | | // } |
| | | //} |
| | | |
| | | //return q; |
| | | |
| | | #endregion |
| | | |
| | | #region jc34 |
| | | var q = 0; |
| | | |
| | | //R01 -01 -01 -02 |
| | | //巷道–排-列-层 |
| | | for (int r = index; r <= row; r++)//排 |
| | |
| | | { |
| | | r1 = r.ToString(); |
| | | } |
| | | for (int l = 1; l <= layer; l++)//层 |
| | | for (int l = 1; l <= col; l++)//列 |
| | | { |
| | | var l1 = "1"; |
| | | if (l < 10) |
| | |
| | | { |
| | | l1 = l.ToString(); |
| | | } |
| | | for (int c = 1; c <= col; c++)//列 |
| | | for (int c = 1; c <= layer; c++)//层 |
| | | { |
| | | var c1 = "1"; |
| | | if (c < 10) |
| | |
| | | { |
| | | c1 = c.ToString(); |
| | | } |
| | | var area = l <= 7 ? "A12" : "A11";//区域 |
| | | for (int d = 1; d <= int.Parse(dept); d++) //深度 |
| | | |
| | | q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | { |
| | | var s = "0" + d;//深度 |
| | | q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | { |
| | | LocatNo = r1 + c1 + l1 + s, |
| | | WareHouseNo = houseNo, |
| | | RoadwayNo = roadwayNo, |
| | | AreaNo = areaNo, |
| | | Status = "0", |
| | | Flag = "0", |
| | | Depth = s, |
| | | Row = r, |
| | | Column = c, |
| | | Layer = l, |
| | | CreateUser = userId |
| | | }); |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | LocatNo = r1 + l1 + c1, |
| | | WareHouseNo = houseNo, |
| | | RoadwayNo = roadwayNo, |
| | | AreaNo = areaNo, |
| | | Status = "0", |
| | | Flag = "0", |
| | | Depth = "01", |
| | | Row = r, |
| | | Column = l, |
| | | Layer = c, |
| | | CreateUser = userId |
| | | }); |
| | | |
| | | } |
| | | } |
| | | } |
| | | |
| | | return q; |
| | | #endregion |
| | | |
| | | } |
| | | catch (Exception e) |
| | | { |
| | |
| | | { |
| | | var q = 0; |
| | | var depth = 0; |
| | | var depthString = ""; |
| | | var depthString = "01"; |
| | | // 排(组)循环 |
| | | for (int i = 1; i <= model.Row; i++) |
| | | for (int i = 19; i <= model.Row; i++) |
| | | { |
| | | // 列循环 |
| | | for (int z = 1; z <= model.Col; z++) |
| | | { |
| | | if (z == 1) |
| | | { |
| | | depth += 1; |
| | | if (depth >= 10) |
| | | { |
| | | depthString = depth.ToString(); |
| | | } |
| | | else if (depth < 10) |
| | | { |
| | | depthString = "0" + depth.ToString(); |
| | | } |
| | | else { |
| | | //其余条件 |
| | | } |
| | | } |
| | | |
| | | //if (z == 1) |
| | | //{ |
| | | // depth += 1; |
| | | // if (depth >= 10) |
| | | // { |
| | | // depthString = depth.ToString(); |
| | | // } |
| | | // else if (depth < 10) |
| | | // { |
| | | // depthString = "0" + depth.ToString(); |
| | | // } |
| | | // else { |
| | | // //其余条件 |
| | | // } |
| | | //} |
| | | |
| | | q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | { |
| | | // 区域+排+列+层 |
| | | LocatNo = model.AreaNo + i.ToString().PadLeft(2, '0') + z.ToString().PadLeft(2, '0') + "01", |
| | | LocatNo = i.ToString().PadLeft(2, '0') + z.ToString().PadLeft(2, '0') + "02", |
| | | WareHouseNo = model.HouseNo, |
| | | RoadwayNo = "", |
| | | AreaNo = model.AreaNo, |
| | | Status = "0", |
| | | AisleOne = "1", |
| | | AisleOne = "", |
| | | AisleTwo = "", |
| | | Flag = "0", |
| | | Make = "1", |
| | | Depth = depthString, |
| | | Row = i, |
| | | Column = z, |
| | | Layer = 1, |
| | | Layer = 2, |
| | | CreateUser = userId |
| | | }); ; |
| | | } |
| | |
| | | { |
| | | try |
| | | { |
| | | var road = roadway.Substring(1, roadway.Length - 1); |
| | | var road = roadway.Substring(2, roadway.Length - 2); |
| | | var num = int.Parse(road); |
| | | var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | //var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | |
| | | var maxLayer = Db.Queryable<SysStorageLocat>().Where(m => |
| | | m.IsDel == "0" && m.WareHouseNo == wareHouseNo && m.RoadwayNo == roadway && m.Row == int.Parse(row)).Max(m => m.Layer); |
| | | m.IsDel == "0" && m.WareHouseNo == wareHouseNo && m.RoadwayNo == roadway && m.Row == num).Max(m => m.Layer); |
| | | |
| | | return maxLayer; |
| | | } |
| | |
| | | { |
| | | try |
| | | { |
| | | var road = roadway.Substring(1, roadway.Length - 1); |
| | | var road = roadway.Substring(2, roadway.Length - 2); |
| | | var num = int.Parse(road); |
| | | var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | //var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | |
| | | var maxColumn = Db.Queryable<SysStorageLocat>().Where(m => |
| | | m.IsDel == "0" && m.WareHouseNo == wareHouseNo && m.RoadwayNo == roadway && m.Row == int.Parse(row)).Max(m => m.Column); |
| | |
| | | /// </summary> |
| | | /// <param name="roadwayNo">巷道</param> |
| | | /// <returns></returns> |
| | | public List<string> ByRoadwayGetRow(string roadwayNo) |
| | | public List<string> ByRoadwayGetRow(string wareHouseNo, string roadwayNo) |
| | | { |
| | | string str = $"select Row from SysStorageLocat where IsDel = '0' and WareHouseNo = 'W01' and RoadwayNo = '{roadwayNo}' group by Row order by Row"; |
| | | string str = $"select Row from SysStorageLocat where IsDel = '0' and WareHouseNo = '{wareHouseNo}' and RoadwayNo = '{roadwayNo}' group by Row order by Row"; |
| | | |
| | | List<string> row = Db.Ado.SqlQuery<string>(str); |
| | | return row; |
| | |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | /// <summary> |
| | | /// 获取储位信息(密集库) |
| | | /// </summary> |
| | | /// <param name="wareHouseNo">仓库</param> |
| | | /// <param name="row">排</param> |
| | | /// <returns></returns> |
| | | public async Task<BordModelVM> GetFlatLegend(string wareHouseNo, int layer) |
| | | { |
| | | var list = await Db.Queryable<SysStorageLocat>().Where(s => s.WareHouseNo == wareHouseNo && s.Layer == layer && s.IsDel == "0").ToListAsync(); |
| | | BordModelVM listBord = new BordModelVM() |
| | | { |
| | | Col = 15, |
| | | Row = 21 |
| | | }; |
| | | |
| | | foreach (var modLocat in list) |
| | | { |
| | | SlotsVm mod = new SlotsVm() |
| | | { |
| | | SlotColumn = modLocat.Column, |
| | | SlotRow = modLocat.Row, |
| | | SlotCode = modLocat.LocatNo, |
| | | //SlotStatusCls = modLocat.Flag!="0"? "eight": modLocat.Status == "0"? "zero":, |
| | | Make = modLocat.Make |
| | | }; |
| | | if (modLocat.Flag != "0") |
| | | mod.SlotStatusCls = "eight"; |
| | | switch (modLocat.Status) |
| | | { |
| | | case "0": |
| | | mod.SlotStatusCls = "zero"; |
| | | break; |
| | | case "1": |
| | | mod.SlotStatusCls = "one"; |
| | | break; |
| | | case "2": |
| | | mod.SlotStatusCls = "two"; |
| | | break; |
| | | case "3": |
| | | mod.SlotStatusCls = "three"; |
| | | break; |
| | | case "4": |
| | | mod.SlotStatusCls = "four"; |
| | | break; |
| | | case "5": |
| | | mod.SlotStatusCls = "five"; |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | listBord.SlotsVm.Add(mod); |
| | | } |
| | | |
| | | return listBord; |
| | | |
| | | } |
| | | |
| | | } |
| | | } |