| | |
| | | <div class="layui-card-body"> |
| | | <table id="LAY-app-content-list" lay-filter="LAY-app-content-list" style="width: 100%;"></table> |
| | | <script type="text/html" id="table-content-list"> |
| | | {{# if(d.Make=="1"){ }} |
| | | <a class="editBtn layui-btn layui-btn-normal layui-btn-xs editClass" lay-event="edit"> |
| | | <i class="layui-icon layui-icon-edit"></i>编辑</a> |
| | | </script> |
| | | <i class="layui-icon layui-icon-edit"></i>编辑</a> |
| | | {{# } }} |
| | | </script> |
| | | </div> |
| | | </div> |
| | | </div> |
| | |
| | | align: 'center', |
| | | width: 90, |
| | | }, { |
| | | field: 'MakeName', |
| | | title: '类型标识', |
| | | align: 'center', |
| | | width: 90, |
| | | }, { |
| | | field: 'Row', |
| | | title: '排', |
| | | align: 'center', |
| | |
| | | console.log(res) |
| | | if (res.code == 0) { //成功 |
| | | for (var i = 0; i < res.data.length; i++) { |
| | | if (res.data[i].WareHouseNo == 'W01') |
| | | { |
| | | $("#WarehouseName").append('<option value =' + res.data[i].WareHouseNo + ' selected>' + res.data[i].WareHouseNo + '-' + |
| | | // if (res.data[i].WareHouseNo == 'W01') |
| | | // { |
| | | $("#WarehouseName").append('<option value =' + res.data[i].WareHouseNo + '>' + res.data[i].WareHouseNo + '-' + |
| | | res.data[i].WareHouseName + '</option>'); |
| | | } |
| | | //} |
| | | |
| | | } |
| | | |
| | |
| | | public string FlagName { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 储位类型 0:跑道(对于密集库使用) 1:储位 |
| | | /// Default: 0 |
| | | /// Nullable:True |
| | | /// </summary> |
| | | public string Make { get; set; } |
| | | /// <summary> |
| | | /// 储位类型 0:跑道(对于密集库使用) 1:储位 |
| | | /// Default: 0 |
| | | /// Nullable:True |
| | | /// </summary> |
| | | public string MakeName { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 深度 两位数字 |
| | | /// Default: |
| | | /// Nullable:True |
| | |
| | | StatusName = GetStatus(m.Status), |
| | | Flag = m.Flag, |
| | | FlagName = GetFlag(m.Flag), |
| | | Make = m.Make, |
| | | MakeName = m.Make == "0"? "跑道": m.Make == "1" ? "储位":"", |
| | | Depth = m.Depth, |
| | | Row = m.Row, |
| | | Column = m.Column, |
| | |
| | | { |
| | | try |
| | | { |
| | | #region MyRegion |
| | | |
| | | //var q = 0; |
| | | ////R01 -01 -01 -02 |
| | | ////巷道–排-列-层 |
| | | //for (int r = index; r <= row; r++)//排 |
| | | //{ |
| | | // var r1 = "1"; |
| | | // if (r < 10) |
| | | // { |
| | | // r1 = "0" + r; |
| | | // } |
| | | // else |
| | | // { |
| | | // r1 = r.ToString(); |
| | | // } |
| | | // for (int l = 1; l <= layer; l++)//层 |
| | | // { |
| | | // var l1 = "1"; |
| | | // if (l < 10) |
| | | // { |
| | | // l1 = "0" + l; |
| | | // } |
| | | // else |
| | | // { |
| | | // l1 = l.ToString(); |
| | | // } |
| | | // for (int c = 1; c <= col; c++)//列 |
| | | // { |
| | | // var c1 = "1"; |
| | | // if (c < 10) |
| | | // { |
| | | // c1 = "0" + c; |
| | | // } |
| | | // else |
| | | // { |
| | | // c1 = c.ToString(); |
| | | // } |
| | | // var area = l <= 7 ? "A12" : "A11";//区域 |
| | | // for (int d = 1; d <= int.Parse(dept); d++) //深度 |
| | | // { |
| | | // var s = "0" + d;//深度 |
| | | // q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | // { |
| | | // LocatNo = r1 + c1 + l1 + s, |
| | | // WareHouseNo = houseNo, |
| | | // RoadwayNo = roadwayNo, |
| | | // AreaNo = areaNo, |
| | | // Status = "0", |
| | | // Flag = "0", |
| | | // Depth = s, |
| | | // Row = r, |
| | | // Column = c, |
| | | // Layer = l, |
| | | // CreateUser = userId |
| | | // }); |
| | | // } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | // } |
| | | // } |
| | | //} |
| | | |
| | | //return q; |
| | | |
| | | #endregion |
| | | |
| | | #region jc34 |
| | | var q = 0; |
| | | |
| | | //R01 -01 -01 -02 |
| | | //巷道–排-列-层 |
| | | for (int r = index; r <= row; r++)//排 |
| | |
| | | { |
| | | r1 = r.ToString(); |
| | | } |
| | | for (int l = 1; l <= layer; l++)//层 |
| | | for (int l = 1; l <= col; l++)//列 |
| | | { |
| | | var l1 = "1"; |
| | | if (l < 10) |
| | |
| | | { |
| | | l1 = l.ToString(); |
| | | } |
| | | for (int c = 1; c <= col; c++)//列 |
| | | for (int c = 1; c <= layer; c++)//层 |
| | | { |
| | | var c1 = "1"; |
| | | if (c < 10) |
| | |
| | | { |
| | | c1 = c.ToString(); |
| | | } |
| | | var area = l <= 7 ? "A12" : "A11";//区域 |
| | | for (int d = 1; d <= int.Parse(dept); d++) //深度 |
| | | |
| | | q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | { |
| | | var s = "0" + d;//深度 |
| | | q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | { |
| | | LocatNo = r1 + c1 + l1 + s, |
| | | WareHouseNo = houseNo, |
| | | RoadwayNo = roadwayNo, |
| | | AreaNo = areaNo, |
| | | Status = "0", |
| | | Flag = "0", |
| | | Depth = s, |
| | | Row = r, |
| | | Column = c, |
| | | Layer = l, |
| | | CreateUser = userId |
| | | }); |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | LocatNo = r1 + l1 + c1, |
| | | WareHouseNo = houseNo, |
| | | RoadwayNo = roadwayNo, |
| | | AreaNo = areaNo, |
| | | Status = "0", |
| | | Flag = "0", |
| | | Depth = "01", |
| | | Row = r, |
| | | Column = l, |
| | | Layer = c, |
| | | CreateUser = userId |
| | | }); |
| | | |
| | | } |
| | | } |
| | | } |
| | | |
| | | return q; |
| | | #endregion |
| | | |
| | | } |
| | | catch (Exception e) |
| | | { |
| | |
| | | { |
| | | var q = 0; |
| | | var depth = 0; |
| | | var depthString = ""; |
| | | var depthString = "01"; |
| | | // 排(组)循环 |
| | | for (int i = 1; i <= model.Row; i++) |
| | | { |
| | | // 列循环 |
| | | for (int z = 1; z <= model.Col; z++) |
| | | { |
| | | if (z == 1) |
| | | { |
| | | depth += 1; |
| | | if (depth >= 10) |
| | | { |
| | | depthString = depth.ToString(); |
| | | } |
| | | else if (depth < 10) |
| | | { |
| | | depthString = "0" + depth.ToString(); |
| | | } |
| | | else { |
| | | //其余条件 |
| | | } |
| | | } |
| | | //if (z == 1) |
| | | //{ |
| | | // depth += 1; |
| | | // if (depth >= 10) |
| | | // { |
| | | // depthString = depth.ToString(); |
| | | // } |
| | | // else if (depth < 10) |
| | | // { |
| | | // depthString = "0" + depth.ToString(); |
| | | // } |
| | | // else { |
| | | // //其余条件 |
| | | // } |
| | | //} |
| | | |
| | | q += await LocatRst.AddAsync(new SysStorageLocat() |
| | | { |
| | | // 区域+排+列+层 |
| | | LocatNo = model.AreaNo + i.ToString().PadLeft(2, '0') + z.ToString().PadLeft(2, '0') + "01", |
| | | LocatNo = i.ToString().PadLeft(2, '0') + z.ToString().PadLeft(2, '0') + "02", |
| | | WareHouseNo = model.HouseNo, |
| | | RoadwayNo = "", |
| | | AreaNo = model.AreaNo, |
| | | Status = "0", |
| | | AisleOne = "1", |
| | | AisleOne = "", |
| | | AisleTwo = "", |
| | | Flag = "0", |
| | | Make = "1", |
| | | Depth = depthString, |
| | | Row = i, |
| | | Column = z, |
| | | Layer = 1, |
| | | Layer = 2, |
| | | CreateUser = userId |
| | | }); ; |
| | | } |
| | |
| | | { |
| | | try |
| | | { |
| | | var road = roadway.Substring(1, roadway.Length - 1); |
| | | var road = roadway.Substring(2, roadway.Length - 2); |
| | | var num = int.Parse(road); |
| | | var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | //var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | |
| | | var maxLayer = Db.Queryable<SysStorageLocat>().Where(m => |
| | | m.IsDel == "0" && m.WareHouseNo == wareHouseNo && m.RoadwayNo == roadway && m.Row == int.Parse(row)).Max(m => m.Layer); |
| | | m.IsDel == "0" && m.WareHouseNo == wareHouseNo && m.RoadwayNo == roadway && m.Row == num).Max(m => m.Layer); |
| | | |
| | | return maxLayer; |
| | | } |
| | |
| | | { |
| | | try |
| | | { |
| | | var road = roadway.Substring(1, roadway.Length - 1); |
| | | var road = roadway.Substring(2, roadway.Length - 2); |
| | | var num = int.Parse(road); |
| | | var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | //var rows = (num - 1) * 2 + int.Parse(row);//排 |
| | | |
| | | var maxColumn = Db.Queryable<SysStorageLocat>().Where(m => |
| | | m.IsDel == "0" && m.WareHouseNo == wareHouseNo && m.RoadwayNo == roadway && m.Row == int.Parse(row)).Max(m => m.Column); |
| | |
| | | public string Flag {get;set;} |
| | | |
| | | /// <summary> |
| | | /// 储位类型 0:跑道(对于密集库使用) 1:储位 |
| | | /// Default: 0 |
| | | /// Nullable:False |
| | | /// </summary> |
| | | public string Make { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 深度 两位数字 |
| | | /// Default: |
| | | /// Nullable:False |
| | |
| | | // return Ok(new { code = 400, ErrorMsg = "为获取到当前操作人信息" }); |
| | | //} |
| | | var bolls = 0; |
| | | if (model.HouseNo == "W01") |
| | | if (model.HouseNo == "W02") |
| | | { |
| | | bolls = await _locatSvc.AddStorageLocat(model.Index, model.HouseNo, model.RoadwayNo, model.AreaNo, model.Row, model.Col, model.Layer, model.Depth, 1); |
| | | } |