using System;
using System.Collections.Generic;
using System.Linq;
using SqlSugar;
using WMS.Entity.Context;
using WMS.Entity.SysEntity;
namespace WMS.BLL.Logic
{
///
/// 分配库位
///
public class AllotLocation
{
///
/// 获取合适的库位
///
/// 仓库号
/// 区域号(子母托盘区)
/// 巷道号(可空)
///
public SysStorageLocat GetSuiTableLocate(string houseNo, string areaNo, string roadwayNo = "")
{
try
{
var db = DataContext.Db;
// 1.先判断仓库(应对多仓库)、再判断是否指定巷道号
var house = db.Queryable().First(m => m.WareHouseNo == houseNo);
if (house == null)
{
throw new Exception($"未查询到{houseNo}仓库信息");
}
//数据字典(获取字典中仓库类型)
var dic = db.Queryable().First(m => m.Id.ToString() == house.Type);
switch (dic.DictName)
{
//是否指定巷道
case "立体库" when !string.IsNullOrWhiteSpace(roadwayNo):
{
var roadwayList = new List();
var roadway = db.Queryable().First(m => m.RoadwayNo == roadwayNo);
if (roadway == null)
{
throw new Exception($"未查询到{roadwayNo}巷道信息");
}
if (roadway.Status == "1")
{
throw new Exception($"{roadwayNo}巷道已停用");
}
roadwayList.Add(roadway);
var locate = GetLocateByRoadways(roadwayList, areaNo);
if (locate == null)
{
throw new Exception($"{roadwayNo}巷道没有合适的空储位");
}
return locate;
}
//立体库没有指定巷道(循环巷道根据优先级分配)
case "立体库" when string.IsNullOrWhiteSpace(roadwayNo):
{
var roadwayList = db.Queryable().Where(m => m.WareHouseNo == houseNo && m.Status == "0").OrderBy(m => new { m.Priority, m.RoadwayNo }).ToList();
var locate = GetLocateByRoadways(roadwayList, areaNo);
if (locate == null)
{
throw new Exception($"{houseNo}仓库已启用的巷道中没有合适的空储位");
}
return locate;
}
//没有仓库类型
default:
throw new Exception($"未查询到{houseNo}仓库类型信息,无法为其分配储位");
}
}
catch (Exception e)
{
throw new Exception(e.Message);
}
}
///
/// 获取合适空储位信息(根据巷道集合判断)
///
/// 巷道集合
/// 区域号(子母托盘区)
///
private SysStorageLocat GetLocateByRoadways(List roadways, string areaNo)
{
try
{
var db = DataContext.Db;
#region 入库分配规则
var funSet = db.Queryable().First(m => m.IsDel == "0" && m.FunSetName == "储位分配上下" && m.IsEnable == "NO");
var funSet2 = db.Queryable().First(m => m.IsDel == "0" && m.FunSetName == "储位分配左右" && m.IsEnable == "NO");
var funSet3 = db.Queryable().First(m => m.IsDel == "0" && m.FunSetName == "储位跳巷分配" && m.IsEnable == "NO");
var topOrBom = 1; // 储位分配上下 0 上 1 下
var leftOrRight = 0; // 储位分配上下 0 左 1 右
var laneAllot = 0; //储位跳巷分配 0:跳着分配(一个一个分配)1:巷道按照优先级分配,同优先级顺序分配(一个巷道满了再分配下一个的巷道储位)
if (funSet != null)
{
switch (funSet.SetValue)
{
case "Top":
topOrBom = 0;//立库储位分配由上往下分配
break;
case "Bottom":
topOrBom = 1;//立库储位分配由下往上分配
break;
default:
topOrBom = 1;// 默认:由下往上
break;
}
}
if (funSet2 != null)
{
switch (funSet2.SetValue)
{
case "Left":
leftOrRight = 0;//立库储位分配由上往下分配
break;
case "Right":
leftOrRight = 1;//立库储位分配由下往上分配
break;
default:
leftOrRight = 1;// 默认:由下往上
break;
}
}
if (funSet3 != null)
{
switch (funSet3.SetValue)
{
case "JumpLaneAllot":
laneAllot = 0;//立库储位分配 巷道同优先级巷道跳着分配(一个一个分配)
break;
case "RankLaneAllot":
laneAllot = 1;//立库储位分配 巷道按照优先级分配,同优先级顺序分配(一个巷道满了再分配下一个的巷道储位)
break;
default:
laneAllot = 1;// 默认 跳着分配
break;
}
}
#endregion
#region MyRegion
SysStorageLocat locate = null; // 储位信息
List log = null; //巷道最后一次使用记录
if (laneAllot == 0)//跳巷道平均分配
{
//如果同级巷道有多条则查上次位置日志
if (roadways.Count > 1)
{
log = db.Queryable().OrderByDescending(l => l.Id).ToList();
}
//取各巷道所有排第一个合适位
foreach (var l in roadways)
{
//如果上次是当前巷道则跳出
if (log != null && l.RoadwayNo == log[0].RoadwayNo)
{
continue;
}
//如果上上次是当前巷道则跳出
if (log != null && l.RoadwayNo == log[1].RoadwayNo)
{
continue;
}
//取当前巷最优位置
locate = GetLocateByRoadway(l.RoadwayNo, topOrBom, leftOrRight, areaNo);
//当前巷有位置则退出
if (locate != null)
{
break;
}
}
//如果跳巷道并且未找到合适空储位,则跳到最后一次使用的巷道查询
if (locate == null)
{
if (log != null)
{
locate = GetLocateByRoadway(log[0].RoadwayNo, topOrBom, leftOrRight, areaNo);
}
}
}
else//按照巷道优先级分配
{
foreach (var item in roadways)
{
locate = GetLocateByRoadway(item.RoadwayNo, topOrBom, leftOrRight, areaNo);
}
}
#endregion
return locate;
}
catch (Exception e)
{
throw new Exception(e.Message);
}
}
///
/// 取当前巷最优位置
///
/// 巷道号
/// 储位分配上下 0 上 1 下
/// 储位分配上下 0 左 1 右
/// 区域号(子母托盘区)
///
private SysStorageLocat GetLocateByRoadway(string roadwayNo, int topOrBom, int leftOrRight, string areaNo)
{
var db = DataContext.Db;
var str = "''";
//查询该巷道并且标志为正常的的储位
do
{
var sql = $@"select * from SysStorageLocat where IsDel = 0 and Flag = 0 and [Status] = 0 and RoadwayNo = '{roadwayNo}' and LocatNo not in({str}) ";
sql += !string.IsNullOrWhiteSpace(areaNo) ? $"and AreaNo = '{areaNo}' " : "";
sql += "order by ";
sql += "Row , Depth desc, ";
sql += topOrBom == 0 ? "Layer desc, " : "Layer, ";
sql += leftOrRight == 0 ? "[Column]; " : "[Column] desc; ";
var locateList = db.Ado.SqlQuery(sql);
var data = locateList.FirstOrDefault();
if (data != null)
{
var isOk = LocateIsOk(data);
if (isOk)
{
return data;
}
else
{
if (str.Length > 0)
{
str += ",";
}
str += $"'{data.LocatNo}'";
}
}
else
{
return null;
}
} while (true);
}
public bool LocateIsOk(SysStorageLocat model)
{
var db = DataContext.Db;
if (model.Depth == "01")
{
//获取深度为2的储位信息
var locate = db.Queryable().First(m =>
m.IsDel == "0" && m.LocateGroup == model.LocateGroup && m.Depth == "02");
//里面储位必须是有物品且必须是正常的
if (locate.Status == "1" && locate.Flag == "0")
{
return true;
}
else
{
return false;
}
}
else
{
//获取深度为1的储位信息
var locate = db.Queryable().First(m =>
m.IsDel == "0" && m.LocateGroup == model.LocateGroup && m.Depth == "01");
if (locate == null)
{
return true;
}
else
{
//前面储位状态为空且不能是损坏状态的
if (locate.Status == "0" && locate.Flag != "2")
{
return true;
}
else
{
return false;
}
}
}
}
}
}